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Hello, 

I worked on this project for most of May. I wanted to do something that used one dice. I wanted to use a dice that I don't see used much. I choose the d12. The odds were fairly similar to the 2d6 but there was a better chance to land a critical. I think I prefer that aspect of using a d12. It can be very swingy but I think with added modifiers will help with combat and the trait system will allow players to take their way through a resolution without having to roll. 

I also like the idea of just having a set of lite-rules to base your game on. When I am running my own games in other systems, I always get caught up on existing lore and wanting to make things accurate. This game/system, whatever you want to call it, gives the GM and players an idea. I hope they will take that idea and build a world of their own around this framework. 

I haven't got much playtesting done but I'd like to continue to expand the project and develop the world more. There are a few things I would like to include.

Things to work on:

1. A character sheet

2. A hex map adventure

3. More tables! I love tables. I would like to do a few tables of advanced weapons, extra traits, more equipment, etc.

4. I would also like to do a nice layout, something more than what I have now. 

Thank you for checking my game out. I am always open for any feedback.

-Coty

Files

Relics_of_the_Old_War (3).docx 312 kB
May 30, 2022

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