Release
Hello,
I worked on this project for most of May. I wanted to do something that used one dice. I wanted to use a dice that I don't see used much. I choose the d12. The odds were fairly similar to the 2d6 but there was a better chance to land a critical. I think I prefer that aspect of using a d12. It can be very swingy but I think with added modifiers will help with combat and the trait system will allow players to take their way through a resolution without having to roll.
I also like the idea of just having a set of lite-rules to base your game on. When I am running my own games in other systems, I always get caught up on existing lore and wanting to make things accurate. This game/system, whatever you want to call it, gives the GM and players an idea. I hope they will take that idea and build a world of their own around this framework.
I haven't got much playtesting done but I'd like to continue to expand the project and develop the world more. There are a few things I would like to include.
Things to work on:
1. A character sheet
2. A hex map adventure
3. More tables! I love tables. I would like to do a few tables of advanced weapons, extra traits, more equipment, etc.
4. I would also like to do a nice layout, something more than what I have now.
Thank you for checking my game out. I am always open for any feedback.
-Coty
Files
Get Relics of the Old War
Relics of the Old War
A rules-lite TTRPG about warriors trying to find a cause after their war is over.
Status | In development |
Category | Physical game |
Author | johnnyrabbi |
Genre | Adventure |
Tags | biopunk, Post-apocalyptic, Print & Play, rules-lite, Sci-fi, Tabletop, Tabletop role-playing game, ultralite |
More posts
- First Update!May 30, 2022
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